![]() References to the Atom store are peppered throughout the experience. It’s a wonderfully annoying way to make sure I have to look at more crap in the store. But the game doesn’t make the free things easy to find you have to scroll through everything in the store to find the items that are marked as free. In the main menu, the Atom Store has a huge “FREE” badge next to it to let you know. Now, the store does offer free items every week. It’s distracting and a bad introduction to the game, especially if you’re not a fan of obtrusive MMO monetization. Because you can see the menu to log into the game when launching, there’s a wonderful Atom store pop-up that you have to dismiss before you are allowed to log into the game. Wow, they really want to make sure you know that there’s an Atom store and that you should buy things from it. Maybe? Let’s walk the wasteland, both metaphorical and virtual, together, and you can see how the opinion of a newbie to the game differs from the earlier impressions of our veteran Fallout writer. Now that I’ve sunk about 30 hours of played time into the game, has my opinion changed? Yes! Or well, no. It seemed like a hot steaming pile of developer hubris about what gamers really want, and… well, I quite literally wasn’t buying it. From baffling “no NPCs makes it gooder!” to “the nylon bags we bought from the unmarked white van parked around the corner from the office are just as good as canvas,” I wasn’t impressed. I have watched the slow moving train-wreck that is Bethesda with misstep after misstep for the better part of two years. ![]() Let me start with why I hadn’t played up until this point. It’s been an experience that has been both exactly what I expected (which wasn’t much) and more than what I was expecting. A few people in my guild had been talking about how much fun it was, especially after the launch of Wastelanders, and my husband wanted to give a spin, and so here we are. So I did something completely unexpected: I bought Fallout 76. ![]()
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